The Art of Boris Maras

Animation Process
Drawings
Game dev

Responsibilities 

Player – Animation Only 
Enemy Character – Modeling, Rigging, Animation
Weapon – Modeling, Rigging, Animation
Particle Effects – Primary and Secondary Fire Effects, Impact Decals from weapons 
HUD – Death Marker

NOT Responsible For 

Player – Model, Rig ( https://www.3dfiggins.com/
Particle Effects – Enemy death particle effect and Sparkles on weapon pickup  (Epic Marketplace – Free)
Environment Assets – Rocks and plants (Epic Marketplace) Came in a giant set but I just rearranged a few of the assets within that.

Storyboarding

🠕 

Click through panels here or use arrow keys

Here are some sample panels from the sequence above. 

Past Projects

About Me

I’m an artist with over 13 years of experience in the animation industry. Most of that time has been spent at Walt Disney Animation Studios as an animator on films like Moana, Wreck-it Ralph 2, Frozen II, Raya and the Last Dragon, Encanto and Strangeworld.  

I’ve worked in multiple disciplines including Visual Development, 2D Digital Animation, 2D Traditional Animation, and CG Animation spanning almost all types of media from Feature Films, Short Films, TV series, Commercials, and Marketing. 

I love to draw, I love to animate, and I love to push myself and learn new things. 

Thanks for visiting!
-Boris